Effective PyCharm Transcripts
Chapter: Refactoring
Lecture: Rename refactorings
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One of the most important things that you can focus on is giving the various symbols in your code good names. Why? Because if they have good names,
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those can be the descriptor for what they actually do. Remember up here we said show header,
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we have this silly comments said we want to show this this series of print statement
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shows the header the name is so communicative that we don't actually have to have some kind of comment. It just says show header game.
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Well done. I know this is just going to go around and around while the game plays. I don't have to go look at it right?
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The name is good. But sometimes you write some code then you decide, you know, a better name has shown up or it's got more complicated.
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It has to be more specific. For example, notice if we click on player at highlights all the use cases of player like there's player dot name,
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there's player dot attack, there's a player, this is you. But I want to really emphasize that this is the hero of the game. So I could go over here,
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right, click go and say refactor rename or go to the menu up here and re factor rename. But again,
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what I really do is I just hit ctrl+t figure out what I want. You can see the really common ones right at the top under rename.
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I'm gonna give this a new name. I'm gonna call it hero. Now watch as I type where it's used below all the places that it's being used,
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it's getting updated. Right And again, remember this is not fancy, find and replace this is understand the abstract syntax tree
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and actually make those changes where this is happening. And we also want to do that for this constant up here. Let's go and rename this notice.
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I don't have to go to the definition. I can go to a use case here and say rename again. There's a little bit bigger model wide change.
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So we're gonna get this dialogue here and then it's going to do it. All right, cool. So now our hero does the things that you know,
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was the player right? A little more obvious like All right. This is not just the player, but the hero. Another thing I noticed this attack method.
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We go over to the actors. You can see the wizard class has this attack and let's imagine that I wanted to not say attack but fight. Okay,
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we can come over here again. We could do it at the definition or at a use case and say I want to rename this from attack to fight.
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Now there's a few more options here. I can search in comments and strings. This is cool because if I have like a doc string or a comment that talks
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about the attack method, it's also going to rename that So my comments don't get
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broken. You also just full on search and straight text and you can also choose the different areas that you might want to apply those changes.
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Okay, So I'm going to say re factor and it says, okay, we want to make sure that you know what's happening here. So you're going to re factor this,
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but it's actually being used over here. All right. So, if you make a change, if you rename attack, we're gonna have to change the code here.
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Now, this is a pretty simple example, But imagine this is being used in 50 different places across multiple files.
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Notice that we did the renaming game core. It's changing that in the actors and then fixing up game core where it uses the
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wizard dot whatever attacks going to be. All right, it looks good to me. So, we're gonna go ahead and click do we factor and notice hero now fights
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It doesn't attack it fights and over here also. Right, let's just run it one more time to make sure it's still working.
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Love our little character there. Let's have it well, attack. So, the wizard gained off attacks. The dragon, you the hero role 1 1350.
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The dragon slightly has rolled a higher number there, 67,500. We've been defeated and we had to go hide but there's now a toad
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we could kill. So we'll do that. Wonderful. So you can see that we can use the re factoring tools again,
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not just on one file, across as many files and places as that codes used on real projects. This will be many,
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many places. And you might forget it's a huge problem. You could make a change to say I'm gonna replace everywhere.
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I see attack with fight. And if there's somewhere you forget, not that code is broken with PyCharm.
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It just understands the whole project and it'll keep that stuff all consistent and give you a little preview even before you hit go.
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So you know what you're in for.