Python Jumpstart by Building 10 Apps Transcripts
Chapter: App 7: Wizard Battle App
Lecture: Concept: Inheritance
0:00 Inheritance is a core concept
0:02 of all object oriented programming
0:04 and it's exactly the tool that we need,
0:06 to help us build these special types of creatures in our game,
0:10 dragons, small animals and so on.
0:13 The way it works is you declare what is called a base type,
0:16 in our case this is the creature and it has all the common functionality.
0:20 But we can add specialization to it,
0:22 we can add some other type that is like a creature
0:26 but has additional pieces of information, or behaviors,
0:29 so here we have a dragon and the way we declare its base type,
0:32 the thing that it gets its common behaviors from
0:35 is we say "(" and the class name, ")".
0:39 So dragon is a creature but dragons also have special behaviors and data
0:44 so this dragon can bread fire, you can see there is breed fire method,
0:48 creatures can do that, it's adding that to its specialization,
0:51 and it also has a different set of data,
0:53 it has a scale thickness in addition to the name and level.
0:57 Now, notice this call to super, we say super.init,
1:00 that's the initializer for the creature class,
1:02 and we have to pass the name and the level onto this base class,
1:05 we technically could ignore this step
1:08 and then just store the name and level as well,
1:11 but you often find you would be duplicating code
1:14 and introducing various bugs by omission and so on, if you do that.
1:20 Here we are actually letting the creature class
1:22 deal with storing and processing the name and level
1:25 and whatever that means and however that evolves over time,
1:27 and we are only doing the extra stuff in the dragon,
1:29 like storing the scale thickness and so on,
1:31 so let's go back and apply this concept of inheritance
1:34 to our wizard game.