Python for Absolute Beginners Transcripts
Chapter: Reading and writing files in Python
Lecture: Making the game extensible

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0:00 Remember how we had this dictionary
0:01 that we were creating
0:03 for choosing which roll was played
0:05 and then what beats it
0:06 and what is beaten by it, and so on?
0:08 Like here if we play rock
0:09 we know that rock defeats scissors
0:11 but is defeated by or loses to paper?
0:14 Well, look at the top here.
0:15 If we change this where we store this
0:17 from a source file
0:18 into a regular file, just a data file
0:21 like here we called it rules.json
0:23 we can load this at startup
0:24 and it's super easy for Python to understand
0:27 this JSON format.
0:29 The first thing that we're going to do
0:31 is we're going to use a JSON file
0:33 that looks very much like the stuff
0:35 that we actually had built into Python.
0:37 We're going to use this to allow
0:39 the rules of our game to be extended
0:42 or controlled from the outside
0:43 without even touching the program
0:45 or the source code or anything like that.
0:47 Now, that might seem like overkill
0:48 like, Well we already have it in the game file.
0:51 Why not just leave it there?
0:52 because, there's more variations to Rock, Paper, Scissors
0:56 and some of them are totally awesome.
0:57 This place at
0:59 they've got a couple variations
1:00 that I think are really fun.
1:02 So here you can see at the top we have rock
1:03 at the bottom we have paper
1:05 and on the left we have scissors
1:06 but now we're adding three
1:08 no four more things.
1:09 Fire, water, air, and sponge!
1:11 And you can click that link in the bottom
1:13 to learn more about it.
1:14 So what you're going to see
1:15 is that we could actually create this version
1:17 of Rock, Paper, Scissors
1:18 without touching our software
1:21 by just changing that rules file.
1:22 And that's going to be really cool
1:24 because that means that people that get our game
1:25 they could actually change the rules
1:27 just by editing a simple text file
1:29 and not even knowing programming.
1:31 Sure, we could code this into there, right?
1:33 We could actually put this one and make it a choice
1:34 but you know what?
1:36 There's also 25 way Rock, Paper, Scissors
1:38 and I think there's even like 100 way Rock, Paper, Scissors.
1:41 There's some really, really insane stuff
1:43 so this one is really fun.
1:45 You've got the snake, you've got the ax
1:47 you've got the devil, you've got the wolf
1:49 the cockroach, the alien, so.
1:51 This one's really, really fun.
1:53 And you can check it out at this URL here as well.
1:56 We're not going to do this
1:57 because it would be a lot of work
1:58 but I do want to make a quick comment
1:59 about the data structure stuff that we did.
2:01 Remember our if statements
2:02 we had three if statements.
2:04 If it's rock, then if the other player played rock
2:07 do something
2:08 if they played paper, do something and so on.
2:09 So we had nine nested if statements.
2:12 Because there were three times three things
2:15 and ways to play the game
2:16 so that it ended up with nine
2:17 but it seemed kind of bad but not terribly bad.
2:20 If we do that with Rock, Paper, Scissors for 25 way.
2:23 RPS-25
2:25 we're going to end up with 625 if statements
2:29 in a entirely non-maintainable way.
2:31 I just want to point that out because
2:33 this thing here would not be very hard to create an add
2:36 to our system that we're going to create here
2:39 either by putting it in a source code
2:40 or this better version with a file we're going to use.
2:42 So I think that really drives home the power
2:45 of those data structures
2:46 to do a much more general solution
2:48 than to just hard coat it.
2:50 Okay, so our first challenge is to move
2:52 that data structure out of our program and into a file
2:55 so that we can then extend it
2:57 and add some of these game features to it.